I try to keep on top of new graphic novel releases for two reasons. One, they are by far the most popular reads in my classroom library. My students gobble them up during choice reading time. Two, I personally love a good sci-fi or fantasy story, and some of the best new work in that genre is produced in graphic novel format. So when I found out about Jordana Globerman’s Soul Machine, I placed a pre-order. It didn’t hurt that it was during Barnes & Noble’s preorder sale, either!
Chloe and her older sister make souls by hand in an empty old house in the countryside. When their supply of breth—the raw material needed to make souls—runs dry, the evil MCorp tries to force them to franchise and make synthetic souls instead. Chloe sets out to the big city in hopes of finding a new source. And maybe a way to modernize their business that Lacey is so determined to keep in the past.
On a journey to find a real breth crop, untouched by MCorp’s greedy hands, Chloe uncovers long-buried family secrets—and starts to question whom to trust and what reality even is.
A beautifully rendered debut, Soul Machine is at once a metaphysical science-fiction story and a nuanced exploration of big ideas: spirituality, family, consciousness, and connection, but also unscrupulous consumption, megacorporations, and how egomaniac entrepreneurs impact our lives.
Soul Machine is the story of two sisters, Chloe and Lucy, trying to carry out their parents' wishes and rescue their dying family business (and failing). Their parents are dead or disappeared, and while younger sister Chloe is full of optimism about answers, and ready to charge out into the world to try and find a way to keep the business afloat, Lucy – who has been Chloe’s de facto parent – is more skeptical. They are insulated in the countryside, but in the city, MCorp reigns through monopoly and is promising an artificial counterpart to their family’s handmade product: souls. When Chloe reaches the city and encounters two very different women, she begins to doubt the story of her family that Lucy has always told her, and to doubt her way forward for the world. What will happen next?
My honest opinion is that this book was trying to be and do too many things, and so it succeeded at none of them. The story started with sisterly combativeness, which didn’t ring true from the very beginning – there wasn’t enough emotional depth evident (especially on Lucy’s side), and the dialogue was awkward before the sisters separated and the plot moved forward. Which leads me to my second issue: DIALOGUE in general. One of the ways dialogue was mishandled was in the character of Maya, the ever-present figurehead of MCorp, which seemingly controlled the consumer-based society. Maya as a figurehead seemed to embody physical perfection, a la the Kardashians, as well as a tech mogul position (think Mark Zuckerberg). She is meant to be a satirical caricature, which, fine. However, to signify her actual incompetence – in other words, to break down the stereotype of a creative genius founder – Maya uses slang. Words like “boo” and “okurr” pop up in her speech bubbles. This usage of AAVE (African American Vernacular English) in a narrative in which there are no major people of color is racially charged in a bad way.
Author-illustrator Globerman is also trying to set up a classist hippie (who wants to dictate who deserves a soul) vs. capitalist robber baron hate match. Given that the story is told from Chloe’s POV, and she has serious gaps in her understanding of the issues at hand, info-dumping is necessary, and for both sides it comes off at times as villain (or antihero) monologuing. The insubstantial feel of the “science” in the book and its lack of emotional heart combine with the above and muddle the message overall. The attempt is ambitious, and I applaud it – we need more young adult and middle grade books that delve into the “big” problems of society. However, I don’t think it coheres in Soul Machine.
My one major love in this book = the illustrations. Globerman’s art, with distinctive inking and panels colored mostly in shades of either pink or blue, are beautiful, interesting, and add depth. The book is worth rifling through for the art alone. I will certainly be keeping my eye out for Globerman’s work in the future.
While this satirical and metaphysical young adult graphic novel did not work for me, some will enjoy its engrossing art, and its attempt to tackle major societal issues.
Recommended for: fans of graphic novel art, ambitious science fiction ideas, and satire.
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